//
// Object.hh for bomberman in /home/lefebv_w//workspace/cpp/bomberman/tests/annim
// 
// Made by damien lefebvre
// Login   <lefebv_w@epitech.net>
// 
// Started on  Fri May  3 11:59:04 2013 damien lefebvre
// Last update Fri May  3 12:00:33 2013 damien lefebvre
//

#ifndef		__OBJECT_HH__
#define		__OBJECT_HH__

/* gl includes */
#include	<GL/gl.h>

/* gdl includes */
#include	<GameClock.hpp>
#include	<Input.hpp>

/* my includes */
#include	"AObject.hh"

namespace	Object
{
  class Cube : public AObject
  {
    void initialize(void);
    void update(gdl::GameClock const &, gdl::Input &);
    void draw(void);
  };
 
  class Pyramide : public AObject
  {
    void initialize(void);
    void update(gdl::GameClock const &, gdl::Input &);
    void draw(void);
  };
}

#endif
